![]() ![]() We'll employ 3DS Max, Thinking Particles, Rayfire and FumeFX in a process shaped by experience and efficiency.Ĭlass 1: We start with an overview of the project, the goals of the course and the ideas behind it. We'll go all the way from planning and sharing experience through detailed multi level rigid body sims, volumetrics, debris secondaries, and to assembling and rendering everything that would make for happy. In this course, Hristo Velev will introduce you to the rich intricacies of creating a feature film level effects shot, in the challenging scenario of earthquake style ground collapse.
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