![]() Coin Drops: Each enemy has a minimum and maximum number of coins they can drop.Interestingly, they may have originally intended to make the Base EXP added on regardless of Mario’s Level Bonetail has a Base EXP of 99 but a level of 0. The battle multiplier is determined by the number of enemies present at the start of the battle 0.5 for 1 or 2 enemies, 0.55 for 3, 0.65 for 4, and 0.75 for 5. The formula is (Enemy Level – Mario’s Level)*(Battle Multiplier), rounded down, adding on the Base EXP if Mario’s Level is not greater than the enemy’s. Level / Base EXP: Determines how many Star Points you receive from an enemy after battle.Attack and Defense vary a bit in some cases, depending on the form or state of an enemy, or the attack it uses. HP / ATK / DEF: Nothing the Tattle Log can’t tell you.Name / #: Enemies are listed in roughly their tattle order, then bosses by rough order of appearance in game.As per usual, the most exhaustive stat sheet in existence, with never-before-seen info on status effects, exact coin amounts, and 100% confirmed Star Point information.
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