![]() ![]() Every object serves a purpose, from the biggest machine to the lowliest stone. Reflect that laser with a mirror, place a rock on a button to keep a door open, displace water to tamper with electricity, and so on. The cave is both organic and mechanical, with mysterious steampunk machines cogs and pipes, natural substances, and sometimes a mixture of both. Puzzles involve playing around with physics, manipulating (and sometimes vandalising) machines, and matching diverse objects with one another. These clues are cute little drawings – sometimes they’re clear hints, sometimes cryptic, and on occasion it’s just a maddening question mark, suggesting that the robot head is just as lost as you are. His only power, apart from his mind, is a weak tractor beam that he can use to pick up small objects, pull switches and carry out similar low-level motor functions.įor you, the gamer, there’s one more function: You can activate the robot’s thought cloud for a hint on how to solve the puzzle. ![]() He’s lost in a cave, and must use his wits to solve puzzles and move to the next area. The hero of Unmechanical is a robot or, more specifically, a cute, disembodied head with tiny limbs that travels by a little propeller. And the best videogames are often ones in which the hero is a helpless cog in the story’s machine, completing their journey within the tightest parameters.
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